A library of shared system prompts for creating customized educational GPT agents.
Local LLM NPC
The educational game Local LLM NPC was built for the Google Gemma 3n Impact Challenge.

About Local LLM NPC
Local LLM NPC is an interactive educational game built for the Google Gemma 3n Impact Challenge, hosted as a public GitHub repository. It uses the Gemma 3n large language model (via Ollama) to deliver private, on-device learning experiences focused on sustainable farming, botany, and related subjects, set in a virtual garden environment. The game is designed to run locally, so no internet connection is needed for core functionality. It offers text-based interactive dialogue using Socratic teaching methods, tracks progress on learning checkpoints and completed topics, and lets users set a custom Ollama/Gemma 3n endpoint in the game settings.
Key features
- Private on-device educational NPC interactions via Gemma 3n
- Offline-first core functionality with no internet required
- Socratic dialogue lessons on sustainable farming and botany
- Progress tracking for learning checkpoints and completed topics
- Customizable Ollama/Gemma 3n endpoint in settings
- Built with Godot 4 and C# for local deployment
- Core features run entirely locally with no internet required
- Prioritizes user privacy with on-device AI processing
- Designed to support learning in low-connectivity regions
- AI model selection is fixed at build time, not user-adjustable
- Requires local installation of Ollama, .NET SDK 8+, and Godot 4.4.1 Mono
- Larger Gemma 3n model requires extra swap space on resource-constrained devices
Local LLM NPC at a glance
- Category
- AI & Machine Learning › AI for Education
- Type
- Open-source project
- Pricing
- Not confirmed. Check the site
- Open source
- Not stated
- Language
- English
- Last checked
- Oct 5, 2026 · Online when checked
- Listed
- Oct 5, 2026
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Local LLM NPC FAQ
What AI model powers the game's educational NPCs?
Is an internet connection required to use the game?
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