A beginner tutorial introduces game programming with QB64 Phoenix Edition.
Vulkan Guide
Vulkan Guide introduces the Vulkan API and provides tutorial material intended as a stepping stone for projects.

About Vulkan Guide
Vulkan Guide introduces the Vulkan API and provides a chapter-based tutorial intended as a stepping stone for readers' own projects. It covers setup, initialization and render loop setup, compute-shader drawing, mesh drawing with the graphics pipeline, textures, descriptor set management, and GLTF scene loading, with an emphasis on dynamic rendering for engine-style code. Extra sections address GPU-driven rendering and engine improvements.
The material uses C++20 and Vulkan 1.3, and is intended for readers who already know 3D graphics basics and have used OpenGL or DirectX. It does not explain linear algebra or basic rendering math, and some extra articles relate to the legacy version and are flagged as outdated.
Key features
- Step-by-step chapters from setup to GLTF scene loading
- Vulkan 1.3 initialization and render loop examples
- Compute shader drawing and graphics pipeline mesh drawing
- Texture handling and descriptor set management guidance
- Dynamic rendering approach intended as engine base code
- Extra sections on GPU-driven rendering and engine improvements
- Uses Vulkan 1.3 features to simplify tutorial and engine structure
- Shows progression from initialization to full GLTF scene loading
- Concepts apply to game rendering as well as CAD and visualization
- Does not explain 3D basics such as linear algebra math
- Assumes prior 3D graphics knowledge and OpenGL or DirectX experience
- Described as work-in-progress, with some extra articles flagged as outdated
Vulkan Guide at a glance
- Website
- vkguide.dev
- Category
- Education & Learning › Learn to Code
- Type
- Website
- Pricing
- Not confirmed. Check the site
- Platforms
- Web
- Open source
- Not stated
- Language
- English
- Last checked
- Oct 5, 2026 · Online when checked
- Listed
- Oct 5, 2026
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