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Amit’s Game Programming
Amit’s Game Programming Information answers questions about learning game development, building games, and progressing as a programmer.

About Amit’s Game Programming
Amit’s Game Programming Information provides FAQ material on getting started, making games, writing more complex games, and finishing a game, along with bookmarks collected while working on games since 1990. It emphasizes pathfinding and movement, including A*, breadth-first search, Dijkstra’s algorithm, steering behaviors, and navigation meshes.
The page focuses on a few specific topics, general ideas instead of platform-specific information, and ideas and designs instead of source code. Most linked content was written by others, and broader coverage is available on sites such as Gamedev.net.
Key features
- FAQ material on getting started, making games, and finishing games
- Introduction to A* with interactive diagrams and sample code
- Links on breadth-first search, Dijkstra, and greedy best-first search
- Collection on steering behaviors, obstacle avoidance, and movement
- Resources on navigation meshes, grids, waypoints, and formations
- Bookmarks on motion planning, terrain analysis, and path recovery
- Focuses on general ideas rather than platform-specific details
- Includes interactive diagrams and sample code for introductory search material
- Separates general pathfinding approaches from specific movement techniques
- Covers only a few specific topics, not all game programming
- Emphasizes ideas and designs instead of source code
- Most linked content was written by others, not the page author
Amit’s Game Programming at a glance
- Category
- Education & Learning › Learn to Code
- Type
- Website
- Pricing
- Not confirmed. Check the site
- Platforms
- Web
- Open source
- Not stated
- Language
- English
- Good for
- Developers
- Last checked
- Oct 5, 2026 · Online when checked
- Listed
- Oct 5, 2026
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Amit’s Game Programming FAQ
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