DX11 Improvement

Luma is a DirectX 11 modding framework based on ReShade Addon that can change rendering and add features such as HDR support.

github.com/Filoppi/Luma-Framework
DX11 Improvement homepage screenshot

About DX11 Improvement

Luma is a DirectX 11 modding framework built on the ReShade Addon system. It adds or modifies rendering passes and replaces shaders through DirectX hooks, with existing shader work focused on HDR output support and DLSS support in mods such as Prey (2017).

It includes mods for multiple games, a template project for adding new game mods, and a graphics analyzer mode that captures draw/dispatch commands and DX state changes in DX11 games. Building and using mods is Windows-based and requires Visual Studio, Windows SDK, and related tools.

Key features

  • Modify DX11 rendering passes via ReShade Addon hooks
  • Replace shaders including post-processing shaders
  • Add HDR output support to DX11 games
  • Add DLSS support in supported game mods
  • Capture draw/dispatch commands and DX state for debugging
  • Template project for creating new game mods
Best for: Developers and modders working on graphics changes for DirectX 11 Windows games.
Good for
  • Includes existing game mods such as Prey (2017) and BioShock 2
  • Provides template project and instructions for adding new games
  • Analyzer mode can inspect rendering commands and state in any DX11 game
Watch out for
  • Limited to DirectX 11 games
  • Building mods requires Windows, Visual Studio, Windows SDK and VC++ redistributable
  • Debug builds have optimizations disabled and run much slower

DX11 Improvement at a glance

Type
Open-source project
Pricing
Not confirmed. Check the site
Platforms
Windows
Open source
Not stated
Language
English
Last checked
Oct 5, 2026 · Online when checked
Listed
Oct 5, 2026

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DX11 Improvement FAQ

Which games are included?
Multiple games are in the code, including Prey (2017) with reworked post-processing for HDR and DLSS, and BioShock 2 as a Win32 example. The full mod list is on the project wiki.
Can it be used only to analyze graphics?
Yes, the graphics analyzer can be used in any DX11 game to capture draw/dispatch commands and state changes such as SRVs, RTVs, UAVs, DSVs and CBs.
What is needed to build it?
Windows 11 (Windows 10 probably works), Windows SDK, Visual Studio with Desktop development with C++, the latest VC++ redistributable, and VCPKG_ROOT set for Prey.
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