Open a Minecraft LAN server to remote players through e4mc, a networking mod.

modrinth.com/mod/e4mc
e4mc homepage screenshot

About e4mc

e4mc is a Minecraft mod for Java Edition that lets a host share a LAN world with players outside the local network. The host installs the mod, opens the world to LAN as usual, and receives a public domain alongside the local port. Other players connect using that domain.

The mod works with vanilla clients, so players who join do not need to install it. The homepage describes e4mc as a reverse tunneling proxy that temporarily exposes a local Minecraft server to the internet. Compatibility is listed for Fabric, Forge, NeoForge and Quilt, across Minecraft versions from 1.17.x to 26.3. Pricing is not known from the source.

Key features

  • Creates a public domain for a locally opened Minecraft LAN world
  • Vanilla clients can join without installing the mod
  • Host installs the mod; no extra software or configuration is required
  • Uses the standard Open to LAN workflow in Minecraft
  • Supports Fabric, Forge, NeoForge and Quilt mod loaders
  • Lists compatibility with Minecraft Java Edition versions 1.17.x to 26.3
Best for: Minecraft Java Edition players who want to host a LAN world for friends on other networks without asking them to install anything.
Good for
  • Other players can connect with an unmodified vanilla client
  • Setup is described as installing the mod and using Open to LAN as normal
  • Supports several mod loaders across a range of Minecraft versions
Watch out for
  • The source describes the exposure of the local server as temporary
  • Compatibility is limited to the Minecraft versions and loaders listed
  • Only the host's installed mod creates the public domain, so the host must run it

e4mc at a glance

Type
Website
Pricing
Not confirmed. Check the site
Platforms
Web
Open source
Not stated
Language
English
Last checked
Oct 6, 2026 · Online when checked
Listed
Oct 5, 2026

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e4mc FAQ

Do other players need to install e4mc?
No. The homepage states that the mod works with vanilla clients and only the host installs it.
How do other players join a hosted world?
The host shares the public domain that appears alongside the local port after opening the world to LAN. Players connect to that domain.
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