Modding Guides

Browse a collection of guides for modding Unreal Engine 4 and 5 projects.

github.com/Dmgvol/UE_Modding
Modding Guides homepage screenshot

About Modding Guides

This is a collection of guides for modding Unreal Engine 4 and 5 projects. It covers browsing and exporting game files, editing UAsset values, creating pak files, replacing textures and meshes, and building Blueprint-based mods.

The guides suggest starting with Unreal Engine and FModel and a simple first project, such as modifying a texture, model, or blueprint value. Some methods are limited to UE4 or .pak-only workflows, and advanced Blueprint topics assume prior Unreal Engine experience.

Key features

  • Extract cooked assets from .pak and IoStore formats
  • Export and browse UAssets with FModel and UModel
  • Edit UAsset values via UAssetGUI or manual hex
  • Create .pak and IoStore pak files for mods
  • Replace textures, static meshes, skeletal meshes and fonts
  • Create Blueprint mods with widgets, hotkeys and configs
Best for: People new to Unreal Engine 4 and 5 modding who want step-by-step guides from basics to advanced topics.
Good for
  • Organized progression from basics through intermediate, advanced, and expert modding
  • Includes practical examples such as modifying blueprint default values
  • Identifies starting tools and links to related modding utilities
Watch out for
  • Blueprint section covers only bare basics and expects Unreal Engine experience
  • Some methods apply only to UE4 or .pak-only workflows
  • One expert header example is listed as Coming Soon

Modding Guides at a glance

Type
Open-source project
Pricing
Not confirmed. Check the site
Open source
Not stated
Language
English
Last checked
Oct 5, 2026 · Online when checked
Listed
Oct 5, 2026

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Modding Guides FAQ

Where should a beginner start?
Pick a simple goal such as extracting game files and modifying a texture or model, or changing a blueprint default value like weapon max ammo.
What tools are needed to begin?
The collection lists Unreal Engine and FModel as the two tools every modder needs to have.
Can beginners start with custom maps?
No, the guides advise new modders not to jump directly into custom maps.
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