OpenGamepadUI

Launch games and open an overlay with OpenGamepadUI, a launcher designed for gamepad controls.

github.com/ShadowBlip/OpenGamepadUI
OpenGamepadUI homepage screenshot

About OpenGamepadUI

OpenGamepadUI is an open source game launcher and overlay built with Godot Game Engine 4 for gamepad-native control. It launches games from multiple sources and provides in-game overlay menus.

It supports remapping gamepad input to mouse and keyboard inputs, per-game gamepad profiles, automatic artwork downloading, and a plugin architecture. The project is described as in the very early stages of development.

Key features

  • In-game overlay menus
  • Launch games from multiple sources
  • Remap gamepad input to mouse and keyboard inputs
  • Per-game customizable gamepad profiles
  • Automatic artwork downloading
  • Plugin architecture for extension
Best for: Linux users and developers who play with a gamepad and want an extendable launcher.
Good for
  • Open source licensed under GNU GPLv3+
  • Gamepad-native design with mouse and keyboard remapping
  • Extendable foundation with plugin architecture
Watch out for
  • Project is stated to be in very early stages of development

OpenGamepadUI at a glance

Type
Open-source project
Pricing
Not confirmed. Check the site
Open source
Yes · Source code
Language
English
Good for
Developers
Last checked
Oct 6, 2026 · Online when checked
Listed
Oct 5, 2026

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OpenGamepadUI FAQ

What is OpenGamepadUI built with?
It is written using Godot Game Engine 4.
Can gamepad controls be customized per game?
Yes, it supports per-game customizable gamepad profiles and remapping to mouse and keyboard inputs.
What license does it use?
It is licensed under GNU GPLv3+.
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