AssetRipper analyzes Unity game files and extracts assets for inspection.
AssetStudio
AssetStudio analyzes and extracts Unity game assets from project files.

About AssetStudio
AssetStudio is an open-source tool for exploring, extracting and exporting Unity assets and AssetBundles. It supports Unity versions 3.4 through 2022.3, including 2021.3.10+, 2022.2 and 2022.3, and handles Texture2D, Sprite, AudioClip, Font, Mesh, Shader, VideoClip, MonoBehaviour, Animator and Lua bytecode with format-specific export options.
Loading AssetBundles decompresses them in memory and may use a large amount of memory; the documentation suggests extracting to a folder first. MonoBehaviour reading requires selecting the assembly folder, Il2Cpp projects require dummy DLLs from Il2CppDumper, and Lua decompiling is disabled by default.
Key features
- Explore and export Unity assets and AssetBundles
- Convert Texture2D and Sprite to PNG, TGA, JPEG, BMP
- Export AudioClip to MP3, OGG, WAV, M4A, FSB
- Export Mesh to OBJ and Animator with AnimationClip to FBX
- Decompile LuaJIT and Lua 5.1, 5.2, 5.3 bytecode
- Export MonoBehaviour assets to JSON using assembly folder
- Supports Unity versions from 3.4 to 2022.3, including 2021.3.10+, 2022.2 and 2022.3
- Covers many asset types with specific export formats, including Lua bytecode decompiling
- Licensed under the MIT license with source code available on GitHub
- Loading AssetBundles in memory may cause large memory use
- MonoBehaviour assets require selecting the assembly folder; Il2Cpp requires separate dummy DLLs
- Lua bytecode decompiling is disabled by default and must be enabled in Options
AssetStudio at a glance
- Category
- Gaming › Game Utilities & Launchers
- Type
- Open-source project
- Pricing
- Not confirmed. Check the site
- Open source
- Yes · Source code
- Language
- English
- Last checked
- Oct 5, 2026 · Online when checked
- Listed
- Oct 5, 2026
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AssetStudio FAQ
Which Unity versions are supported?
How can I handle large AssetBundles that use much memory?
How do I turn on Lua bytecode decompiling?
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