AssetStudio

AssetStudio analyzes and extracts Unity game assets from project files.

github.com/zhangjiequan/AssetStudio
AssetStudio homepage screenshot

About AssetStudio

AssetStudio is an open-source tool for exploring, extracting and exporting Unity assets and AssetBundles. It supports Unity versions 3.4 through 2022.3, including 2021.3.10+, 2022.2 and 2022.3, and handles Texture2D, Sprite, AudioClip, Font, Mesh, Shader, VideoClip, MonoBehaviour, Animator and Lua bytecode with format-specific export options.

Loading AssetBundles decompresses them in memory and may use a large amount of memory; the documentation suggests extracting to a folder first. MonoBehaviour reading requires selecting the assembly folder, Il2Cpp projects require dummy DLLs from Il2CppDumper, and Lua decompiling is disabled by default.

Key features

  • Explore and export Unity assets and AssetBundles
  • Convert Texture2D and Sprite to PNG, TGA, JPEG, BMP
  • Export AudioClip to MP3, OGG, WAV, M4A, FSB
  • Export Mesh to OBJ and Animator with AnimationClip to FBX
  • Decompile LuaJIT and Lua 5.1, 5.2, 5.3 bytecode
  • Export MonoBehaviour assets to JSON using assembly folder
Best for: People who need to inspect, extract, or export assets from Unity files and AssetBundles.
Good for
  • Supports Unity versions from 3.4 to 2022.3, including 2021.3.10+, 2022.2 and 2022.3
  • Covers many asset types with specific export formats, including Lua bytecode decompiling
  • Licensed under the MIT license with source code available on GitHub
Watch out for
  • Loading AssetBundles in memory may cause large memory use
  • MonoBehaviour assets require selecting the assembly folder; Il2Cpp requires separate dummy DLLs
  • Lua bytecode decompiling is disabled by default and must be enabled in Options

AssetStudio at a glance

Type
Open-source project
Pricing
Not confirmed. Check the site
Open source
Yes · Source code
Language
English
Last checked
Oct 5, 2026 · Online when checked
Listed
Oct 5, 2026

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AssetStudio FAQ

Which Unity versions are supported?
Versions 3.4 through 2022.3, with this fork adding support for 2021.3.10+, 2022.2 and 2022.3.
How can I handle large AssetBundles that use much memory?
Use File-Extract file or File-Extract folder to extract to another folder, then read the extracted files.
How do I turn on Lua bytecode decompiling?
It is off by default; activate it via Options-Decompile Lua.
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