Save Editor Online

Save Editor Online edits save files for games built with RPG Maker, Ren’Py, Unity, and Unreal formats.

saveeditonline.com
Save Editor Online homepage screenshot

About Save Editor Online

Save Editor Online edits save files from games built with RPG Maker, Ren'Py, Unity, Unreal Engine 4/5, Godot, HTML games, and other formats. Users upload a file for automatic format detection, edit values such as gold, items, stats, variables, and text, then download the updated file.

It lists support for .save, .sav, .rmmzsave, .rpgsave, .sqlite, .sol, .gz, .es3, and .dat, plus engine-specific, compressed, serialized, JSON, and text-based formats. Use is limited to one save file at a time, a maximum file size applies, and pasted-text input is only for data that can be pasted as normal text.

Key features

  • Automatic detection of save format after upload
  • Editing of gold, items, stats, variables and text
  • Support for Unreal Engine 4.x-5.7 .sav / GVAS files
  • Support for Unity .dat, .save, .es3 and .NET saves
  • Text paste option for Base64 or save codes
  • Support for RPG Maker 2000/2003 .lsd files
Best for: Players with save files from supported engines who need to change stored values.
Good for
  • Supports multiple engines including RPG Maker, Ren'Py, Unity, Unreal Engine, Godot and HTML games
  • Detects file format automatically after upload
  • Provides paste-code input for Base64 and text-based save codes
Watch out for
  • Accepts only one save file at a time
  • Enforces a maximum file size for uploads
  • Requires file upload instead of pasting for raw binary or garbled data

Save Editor Online at a glance

Type
Website
Pricing
Not confirmed. Check the site
Platforms
Web
Open source
Not stated
Language
English
Last checked
Oct 5, 2026 · Online when checked
Listed
Oct 5, 2026

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Save Editor Online FAQ

How do I edit a save file?
Click Upload file and choose the file, make changes in the editor that opens, then click Download to save the updated file. Back up the original save first.
When should I use Paste code instead of Upload file?
Use Paste code for data that can be pasted as normal text, such as Base64 or save codes. If the data looks like raw binary or garbled text, use Upload file instead.
Where are Unreal Engine save files usually stored?
For most games, they are stored in %LocalAppData%\\Saved\SaveGames.
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