NBlood provides reverse-engineered ports for Build engine games and requires files from a purchased copy of Blood.
Shipwright
Shipwright ports Ocarina of Time using open source code and requires users to supply a supported game copy; it does not include copyrighted assets.

About Shipwright
Shipwright provides the Ship of Harkinian, a port of Ocarina of Time for Windows, Linux, and macOS. It does not include copyrighted assets and requires the user to supply a supported copy of the game, which is processed into an .o2r archive file for use.
It supports DirectX11 on Windows, OpenGL on all platforms, and Metal on macOS, and loads custom assets from .otr files placed in the mods folder. Changing the graphics backend requires a restart.
Key features
- Runs on Windows, Linux, and macOS with platform-specific launch steps
- Converts supported game copy into .o2r archive for play
- Supports DirectX11, OpenGL, and Metal graphics backends
- Loads custom assets from .otr files in mods folder
- Provides save states with save, change, and load shortcuts
- Offers default keyboard mapping for N64 controls
- Works on Windows, Linux, and macOS
- Lets users select between DirectX11, OpenGL, and Metal graphics backends
- Supports custom .otr assets through the mods folder
- Does not include copyrighted assets; a supported game copy is required
- Changing the graphics backend requires a restart
- Continuous integration playtest builds may have bugs and crashes
Shipwright at a glance
- Category
- Gaming › Mods & Fan Projects
- Type
- Open-source project
- Pricing
- Not confirmed. Check the site
- Platforms
- Linux, macOS, Windows
- Open source
- Not stated
- Language
- English
- Last checked
- Oct 6, 2026 · Online when checked
- Listed
- Oct 5, 2026
Shipwright alternatives
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PS2Recomp statically recompiles PlayStation 2 ELF binaries into C++ code and provides a runtime for native PC ports.
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Shipwright FAQ
Do I need to provide my own copy of the game?
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How do I change the graphics backend?
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