This GitHub gist provides an AMD FidelityFX Super Resolution GLSL shader for use with mpv.

gist.github.com/agyild/82219c545228d70c5604f86…
FSR homepage screenshot

About FSR

This GitHub Gist provides FSR.glsl, a port of AMD FidelityFX Super Resolution v1.0.2 for use as a shader with mpv. It hooks the LUMA plane for EASU upscaling and includes user-editable options for PQ gamma, deringing, and performance trade-offs.

Upscaling is limited to 4x, such as 1080p to 2160p or 720p to 1440p; any additional scaling is handled by mpv's scalers.

Key features

  • Upscales video in mpv using FidelityFX Super Resolution v1.0.2
  • Hooks LUMA plane directly instead of deriving luma from RGB
  • Limits upscaling to 4x; further scaling uses mpv scalers
  • Works with pre-OpenGL 4.0 renderers
  • Offers toggles for PQ gamma, deringing, and EASU shortcuts
Best for: mpv users who want to apply FSR upscaling during video playback.
Good for
  • Compatible with pre-OpenGL 4.0 renderers
  • Operates directly on LUMA plane to reduce texture lookups
  • Includes optional settings to trade quality for performance
Watch out for
  • Maximum upscale is 4x; further scaling uses mpv scalers
  • PQ setting must be set to the same value for both passes
  • Transparency preservation mechanism was removed

FSR at a glance

Type
Website
Pricing
Not confirmed. Check the site
Platforms
Web
Open source
Not stated
Language
English
Last checked
Oct 5, 2026 · Online when checked
Listed
Oct 5, 2026

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FSR FAQ

How much can this shader upscale?
Up to 4x, for example 1080p to 2160p or 720p to 1440p; further scaling is processed by mpv's scalers.
What options can be changed in the EASU pass?
PQ gamma, deringing, simplified direction analysis, and early quit to bilinear filtering for non-edge pixels.
Does it work with older renderers?
The changelog states it was made compatible with pre-OpenGL 4.0 renderers.
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