SteamKit

Use SteamKit, a .NET library for interacting with Valve’s Steam network.

github.com/SteamRE/SteamKit
SteamKit homepage screenshot

About SteamKit

SteamKit, also known as SteamKit2, is a .NET library for interoperating with Valve's Steam network. It aims to provide an interface for performing various actions on the network.

It is distributed as a NuGet package for Visual Studio and as binaries on its releases page. Use at runtime requires .NET 10.0 Runtime or higher, and compiling requires .NET 10.0 SDK. It is released under the LGPL-2.1 license.

Key features

  • Interoperates with Valve's Steam network from .NET code
  • Provides extensible interface for network actions
  • Installs via NuGet package in Visual Studio
  • Offers prebuilt binaries through releases page
Best for: .NET developers building software that interacts with Valve's Steam network.
Good for
  • Distributed as a NuGet package that adds dependencies and references
  • Released under the LGPL-2.1 license
Watch out for
  • Requires .NET 10.0 Runtime or higher to run
  • Requires .NET 10.0 SDK to compile from source

SteamKit at a glance

Type
Open-source project
Pricing
Not confirmed. Check the site
Open source
Yes · Source code
Language
English
Last checked
Oct 5, 2026 · Online when checked
Listed
Oct 5, 2026

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Protobufs

github.com/SteamTracking/Protobufs

Browse automatically tracked protobuf definitions for Steam and several Valve games in this repository.

Open source
24 alternatives

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SteamKit FAQ

How do I install SteamKit?
Install the NuGet package using the package manager in Visual Studio, or download binaries from the releases page and follow the Installation Guide on the wiki.
What do I need to run or compile SteamKit?
You need .NET 10.0 Runtime or higher to run it, and .NET 10.0 SDK to compile it.
What license is SteamKit released under?
LGPL-2.1 license.
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