Pixelorama

Create sprites, tiles, and animations with Pixelorama, an open-source pixel art editor for desktop and web.

github.com/Orama-Interactive/Pixelorama
Pixelorama homepage screenshot

About Pixelorama

Pixelorama is an open-source pixel art editor for Windows, Linux, macOS and the Web. It is used to create sprites, tiles and animations.

It includes a timeline with layers and frames, onion skinning and frame tags, tilemap layers for rectangular, isometric and hexagonal tiles, and palette tools for pre-made, imported or custom palettes. It can export to PNG, animated PNG, spritesheets, GIFs and videos. Early access builds are unstable, documentation has missing pages, and running the project from source requires Godot 4.7.2.

Key features

  • Timeline with layers, frames, onion skinning and frame tags
  • Tilemap layers for rectangular, isometric and hexagonal tiles
  • Clipping masks and non-destructive effects such as outlines and shadows
  • Custom palettes with import and pre-made palette options
  • Export to PNG, animated PNG, spritesheets, GIFs and videos
  • Command-line automation for bulk file exports
Best for: People creating pixel art sprites, tiles and animations, including for games.
Good for
  • Open-source with releases for Windows, Linux, macOS and Web
  • Automatic backups to recover work after unexpected crashes
  • Customizable interface with tools mappable to left and right mouse buttons
Watch out for
  • Early access builds from GitHub Actions have bugs and are unstable
  • Online documentation is a work in progress with missing pages
  • Running the project from source requires Godot 4.7.2; older versions will not work

Pixelorama at a glance

Type
Open-source project
Pricing
Not confirmed. Check the site
Platforms
Linux, macOS, Windows
Open source
Yes · Source code
Language
English
Last checked
Oct 6, 2026 · Online when checked
Listed
Oct 5, 2026

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Pixelorama FAQ

Where are stable versions available?
Steam (Windows and Linux), Itch.io (Windows, Linux, Mac and Web), GitHub Releases (Windows, Linux and Mac), GitHub Pages (Web), Flathub (Linux), and WinGet on Windows.
What is needed to run the project from source?
Godot 4.7.2 is required; older versions will not work. The Mono version is not required.
Should I use early access builds?
They have bugs and are unstable. Use a stable version unless testing the main branch.
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